8/2/2023 0 Comments Great underpass of ginza![]() ![]() (basically, don't trip both flags listed in either the Shijima or Yosuga endings because you might get that ending instead) ![]() Don't flag the Shijima or Yosuga endings.Don't complete the Labyrinth of Amala before the Tower of Kagutsuchi.In this SMT Nocturne ending, Isamu Nitta values individuality over all else, a world where nobody can be controlled by outside influences or forces. If you want more about the rest of the dialogue choices in Nocturne, check out our Important Dialogue Choices Guide, which states all the important dialogue choices in the game in order that you'll see them. What follows is a description of each ending and the key Flag choices that must be made to get them. So, you can deterministically decide which ending you'll get if you only Flag the one you want, so points won't come into play. The point system is otherwise only there to decide an ending if the player trips more than one Reason Flag, so the game can pick which ending you'll get. However, these choices are not nearly as important as the key Flag decisions, which are required choices tied to the various endings. A good number of choices made throughout the game will earn the Demi-fiend points (invisible to the player) towards the three Reasons - Musubi, Yosuga, or Shijima. Several of these endings are referred to as Reasons (or Kotowari in Japanese), which are essentially philosophies in how the world will be recreated. A big exception is the True Demon Ending, which requires completing a bonus dungeon (and thus renders the choices made throughout the game somewhat unimportant if you are aiming for this ending). SMT Nocturne Nocturne has six total endings that end be achieved by the player, as follows: Musubi, Shijima, Yosuga, Freedom, Neutral, and True Demon Ending.įor most of the endings, the dialogue choices you make throughout the game will change which ending you will achieve. ![]()
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